Friday, December 14, 2012

Top 10 Things That Killed Guitar Hero

     I really loved Guitar Hero. Who didn't? Soon as we got full band support, things were amazing. Then, as I've mentioned before on this very blog, it died. What killed it? No body knows for sure, but here are my guesses.

 
10. Straying From It's Roots
You may not have thought about it, but consider this: how many changes to the franchise have happened since it began. First, there was the innovation of full band support, which was amazing, but caused us to lose two things: Rhythm Guitar, and the members of the band from previous games. Losing the band was kind of a given, but there's no excuse for no Rhythm Guitar. Hey, something to ponder if they actually give it a reboot. They seem to be kind of off again on again with that.

9. The Sale Of Harmonix
Ah yes, the founding fathers of the franchise.With them, there was no oversaturation of the games, not many spinoffs. One thing you were guaranteed was quality every time...except for Encore: Rocks The '80s. When Harmonix was sold, they ended up doing something that would forever plauge the GH franchise, but we'll get to that later...

8. Little To No Innovation
Sure, World Tour brought us the full band, but after that, we didn't really get many new features. Even the animations started to look the same when 5 came about. I think some of the only new features we got that mattered were Party Play and the Warrior Forms. Nothing else was notable. Nothing.

7. Lack Of DLC
Now, I'm not saying they should give us all the good stuff for DLC. That would be stupid. But instead of all the $50 games with barely anything differing from the last one, how about they pull a Rock Band and release more DLC. Not NEARLY that much, but just enough so that you wouldn't have to keep buying these games just for that one song that you've been waiting for.

6. Questionable Set List Choices
Take a peek at some of these on-disc set list choices. Taylor Swift is an example. Better yet, just look at the setlist for Band Hero.

5. Full Band Support
 Most of you are probably laughing really hard at this right now, thinking it's a joke. But listen! Full Band Support, while it is a huge addition to the franchise, needs a bit of finetuning of we're gonna reboot this. First, put in the aforementioned Rhythm Guitar. Next, bring back the aforementioned band as unlockables MAYBE. Then, make the game more like some of the originals. More from Steve Ouimette would be fantastic, as well as another appearance from Lou AS A BOSS OR PLAYABLE CHARACTER.

4. Neversoft
These people both saved and killed the franchise. When they took over, the alienated some of the hardcore fans. I think we need a better company to take up the reins, and the only question is who.
3. Rock Band
This is what Harmonix brought upon GH. Some of the reasons GH failed are exactly why RB succeeded. DLC, no worries over characters, the original company who developed GH, lots of innovation through the pro instruments and keyboard, and finally, RB doesn't stray from it's roots. It's been the same since day one, aside from new features.

2. Oversaturation
OH MY GERD, YES. Let's just take a look how oversaturated this thing got so quickly. 2005 gave us one game, the first one. Seems alright, new franchise, no spinoffs required, nor sequels, just fine. 2006 gave us, again, one game. Perfectly fine. 2007 gave us two. Alright, a growing franchise, two is alright. 2008 gave us four. Getting a little cray there. 2009 gave us seven. NO. I DRAW THE LINE AT SEVEN. 2010, in the franchise's final hours got us back down to two, as it should be.
1. Poor Sales
This IS the reason it got canned, period.
 

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